GENERAL SCORING RULES
For activities 1, 2.1, 2.2, 2.3, 2.4, and 3, points are awarded based on completion ranking:
+ 1st Place: 4 points
+ 2nd Place: 3 points
+ 3rd Place: 2 points
+ 4th Place: 1 point
GENERAL CHEERING SCORE RULES
Cheering Score Mechanism: Scores are determined and awarded by the Organizing Committee (OC), accounting for 100% of the total score.
Evaluation Criteria:
- Number of participants – 33%
- Energy & atmosphere – 33%
- Creativity / Uniqueness / Impression – 33%
PARTICIPATION GUIDELINES
Each League must recruit at least 10 members, including a minimum of 1 GMT or 1 Department Head.

All VNGGames Starters may participate in their home League’s Olympic Arena team based on the assigned League structure for Connect & Shine.
These 10 members from each League will be selected/assigned to compete in the event’s challenge courses (Swimming, Olympic Games, Beer Drinking).
League members are selected by the League Leader from the Departments assigned to each League.
A confirmation email will be sent to successfully registered teams.
1. RELAY SWIM
Distance: 600 meters
Team Formation: Each League selects 01 to 03 swimmers (swim legs).
The total distance per team is 600m, with flexibility in how the distance is divided depending on strategy.
Rules:
- Swimmers compete in a relay format, with flexible strategy.
- Transition rule: The swimmer must touch the pool wall to complete their leg before the next swimmer is allowed to start.
Ranking: Based on the finish time of the final swimmer.
2. PHYSICAL CHALLENGE STATIONS
Team Formation: 10 members per League compete continuously across all stations below.
2.1 Three-Legged Race
Distance: 25 meters
Team Formation: 10 members per League, divided into 05 pairs
Format: Relay-style competition
- Each pair ties their inner legs together to form three legs (right leg of the left player tied to the left leg of the right player).
- Each pair carries one flag, runs/walks to the marker, returns, and hands the flag to the next pair.
- If a team falls, the rope breaks, or the flag is dropped, the issue must be fixed on the spot before continuing.
Ranking: Based on the time when the final pair (5th pair) crosses the finish line.
2.2 Team Tractor Carry (130kg Tire Carry)
Distance: 40 meters
Team Formation: 10 members per League
Rules:
- Mandatory requirement: All 10 members must maintain hand contact with the tire during movement.
- The team works together to lift/carry the tire from the start line to the finish line.
Ranking: Time is measured from the start signal until the tire crosses the finish line.
2.3 T-Shirt Relay Game
Team Formation: 10 members per League, standing in a single line
Rules:
- The first person receives one T-shirt.
- At the “Go” signal, the first person puts on the T-shirt, then holds hands with the second person to pass the T-shirt.
- The T-shirt must be passed from Player 1 to Player 10, then passed back in reverse order until it returns to Player 1.
Ranking: Based on the time when the final transfer is completed.
2.4 Human Bridge
Distance: 25 meters
Team Formation: 10 members per League
Rules:
- Each team selects:
+ 1 participant to walk on the bridge
+ 2 supporters to hold hands and ensure safety
- The remaining 07 members bend down to form the “human bridge.”
- The walking participant steps on teammates’ backs to move forward.
- Bridge members must continuously rotate forward to maintain movement.
- If the walker falls, they must return to the exact position where the fall occurred and continue.
Ranking: Based on the time taken to complete the full 25-meter distance.
3. BEER DRINKING CHALLENGE
Team Formation: 05 members per League, standing in a line. (These 5 members are not required to be the same participants from challenges 1 and 2).
Objective: The first League to reach 15 points (equivalent to 15 cans of beer) wins.
Dice Rules:
All teams roll dice to determine drinking turns:
- Roll 2, 3, 4, or 5: The team drinks 01 can (counts as 1 point).
- Roll 1: The team assigns another team to drink 01 can. This point is counted for the rolling team, not the assigned team.
- Roll 6: The team may assign 03 cans to the other three teams (each drinks 1 can).
Gameplay Rules:
- At the start, all teams roll the dice simultaneously.
- While a team member is drinking or passing beer, that team may immediately roll again without waiting for other teams.
Determining the Winner:
- The first team to complete 15 cans wins.
- If two teams reach 15 cans at the same time, the team that has consumed more cans wins.
- If still tied, each team selects 01 representative to drink 1 can head-to-head; the faster team wins.
COMPETITION AWARDS & PRIZES
| Ranking | Prize (VND) | Notes |
|---|---|---|
| Champion Prize | 7,000,000 | Cash awarded to the team captain |
| 2nd Place Prize | 4,000,000 | |
| 3rd Place Prize | 3,000,000 | |
| 4th Place Prize | 2,000,000 | |
| Cheering Award – Champion | 2,000,000 | 1 prize |
| Cheering Award – 2nd, 3rd, 4th | 1,000,000 | 3 prizes for remaining teams |
CONTACT INFORMATION
If you have any questions related to the event, please contact the Organizing Committee representative via the HoaNDH (Na) domain for quick support.