Fuel the Motion is a League-based physical activity series designed to strengthen team spirit, collaboration, and collective energy breakthrough.

GENERAL SCORING RULES

For activities 1, 2.1, 2.2, 2.3, 2.4, and 3, points are awarded based on completion ranking:

+ 1st Place: 4 points

+ 2nd Place: 3 points

+ 3rd Place: 2 points

+ 4th Place: 1 point

GENERAL CHEERING SCORE RULES

Cheering Score Mechanism: Scores are determined and awarded by the Organizing Committee (OC), accounting for 100% of the total score.

Evaluation Criteria:

- Number of participants – 33%

- Energy & atmosphere – 33%

- Creativity / Uniqueness / Impression – 33%

PARTICIPATION GUIDELINES

Each League must recruit at least 10 members, including a minimum of 1 GMT or 1 Department Head.

All VNGGames Starters may participate in their home League’s Olympic Arena team based on the assigned League structure for Connect & Shine.

These 10 members from each League will be selected/assigned to compete in the event’s challenge courses (Swimming, Olympic Games, Beer Drinking).

League members are selected by the League Leader from the Departments assigned to each League.

A confirmation email will be sent to successfully registered teams.

1. RELAY SWIM

Distance: 600 meters

Team Formation: Each League selects 01 to 03 swimmers (swim legs).

The total distance per team is 600m, with flexibility in how the distance is divided depending on strategy.

Rules:

- Swimmers compete in a relay format, with flexible strategy.

- Transition rule: The swimmer must touch the pool wall to complete their leg before the next swimmer is allowed to start.

Ranking: Based on the finish time of the final swimmer.

2. PHYSICAL CHALLENGE STATIONS

Team Formation: 10 members per League compete continuously across all stations below.

2.1 Three-Legged Race

Distance: 25 meters

Team Formation: 10 members per League, divided into 05 pairs

Format: Relay-style competition

- Each pair ties their inner legs together to form three legs (right leg of the left player tied to the left leg of the right player).

- Each pair carries one flag, runs/walks to the marker, returns, and hands the flag to the next pair.

- If a team falls, the rope breaks, or the flag is dropped, the issue must be fixed on the spot before continuing.

Ranking: Based on the time when the final pair (5th pair) crosses the finish line.

2.2 Team Tractor Carry (130kg Tire Carry)

Distance: 40 meters

Team Formation: 10 members per League

Rules:

- Mandatory requirement: All 10 members must maintain hand contact with the tire during movement.

- The team works together to lift/carry the tire from the start line to the finish line.

Ranking: Time is measured from the start signal until the tire crosses the finish line.

2.3 T-Shirt Relay Game

Team Formation: 10 members per League, standing in a single line

Rules:

- The first person receives one T-shirt.

- At the “Go” signal, the first person puts on the T-shirt, then holds hands with the second person to pass the T-shirt.

- The T-shirt must be passed from Player 1 to Player 10, then passed back in reverse order until it returns to Player 1.

Ranking: Based on the time when the final transfer is completed.

2.4 Human Bridge

Distance: 25 meters

Team Formation: 10 members per League

Rules:

- Each team selects:

+ 1 participant to walk on the bridge

+ 2 supporters to hold hands and ensure safety

- The remaining 07 members bend down to form the “human bridge.”

- The walking participant steps on teammates’ backs to move forward.

- Bridge members must continuously rotate forward to maintain movement.

- If the walker falls, they must return to the exact position where the fall occurred and continue.

Ranking: Based on the time taken to complete the full 25-meter distance.

3. BEER DRINKING CHALLENGE

Team Formation: 05 members per League, standing in a line. (These 5 members are not required to be the same participants from challenges 1 and 2).

Objective: The first League to reach 15 points (equivalent to 15 cans of beer) wins.

Dice Rules:

All teams roll dice to determine drinking turns:

- Roll 2, 3, 4, or 5: The team drinks 01 can (counts as 1 point).

- Roll 1: The team assigns another team to drink 01 can. This point is counted for the rolling team, not the assigned team.

- Roll 6: The team may assign 03 cans to the other three teams (each drinks 1 can).

Gameplay Rules:

- At the start, all teams roll the dice simultaneously.

- While a team member is drinking or passing beer, that team may immediately roll again without waiting for other teams.

Determining the Winner:

- The first team to complete 15 cans wins.

- If two teams reach 15 cans at the same time, the team that has consumed more cans wins.

- If still tied, each team selects 01 representative to drink 1 can head-to-head; the faster team wins.

COMPETITION AWARDS & PRIZES

RankingPrize (VND)Notes
Champion Prize7,000,000Cash awarded to the team captain
2nd Place Prize4,000,000
3rd Place Prize3,000,000
4th Place Prize2,000,000
Cheering Award – Champion2,000,0001 prize
Cheering Award – 2nd, 3rd, 4th1,000,0003 prizes for remaining teams

CONTACT INFORMATION

If you have any questions related to the event, please contact the Organizing Committee representative via the HoaNDH (Na) domain for quick support.